6 Questions for Simon Davis of Mighty Bear Games
In 2017, Davis coordinated with some good friends and fellow industry veterans to introduce Mighty Bear Games in Singapore, where they planned to focus on developing conventional video games– prior to pivoting to blockchain in 2022. And in 2023, the company introduced an open beta for Mighty Action Heroes, its first Web3 gaming title.
Before crypto, he was an expert guitar player who made ends fulfill by playing in metal bands and cover bands and by teaching guitar. After his money dried up one summer season, he scored a six-week gig as an expert video game tester– and hes never looked back.
Davis, who also goes by “Papa Bear,” said every Mighty Bear staff member gets a “bear title.” A Few Of Papa Bears employees include “Arty Bear,” “Bear-Abel,” “Excel Bear,” and “Bear McNumbers.”.
Davis ever-growing guitar collection. (Simon Davis).
During his time in the gaming market, Davis has actually held management and product lead positions at video gaming companies including King Digital Entertainment, Ubisoft, Bigpoint, AKQA, Empire Interactive, and Laughing Jackal..
Simon Davis is the co-founder and CEO of Mighty Bear Games, a multiplatform video game designer in Southeast Asia producing accessible multiplayer experiences in Web3.Davis has spent almost two years working in the gaming market, but he never ever prepared to actually operate in this field.
Why the pivot to blockchain video gaming?
I was fortunate sufficient to kind of get into Bitcoin by mishap in 2015, so Ive been in the area for a couple of years. Infinity]
And I think that does make it possible for a great deal of brand-new things that were truly beginning to scratch the surface on. So, I think that actually was the pull element.
I believe that for live service titles [games like Fortnite, League of Legends and Apex Legends], a dominant company model is going to emerge to focus on player-owned and run economies. Due to the fact that I dont think you can have virtual worlds without digital home rights, basically.
What format do you think acts as the very best method to attract users to blockchain video gaming?
Due to the fact that of location, I think mobile video gaming is going to be the dominant platform. If you look at the charts for the countries that have an excellent slope of interest in crypto or Web3, you see this. They tend to be nations where current payment rails are not very established.
The Mighty Bear Games group. (Simon Davis).
You require to go where the users are. And this is a little bit of a spicy take, however this is why Im extremely bearish on people making incredibly HD high-end Web3 video games because its simply not where the marketplaces are today. So, you see a lot of these teams raising, like, mega dollars to make console-quality titles, but if no one can play them, then they arent going to do extremely much.
People are largely unbanked in places like Indonesia and Brazil. These markets are mobile-first. Like, people in the Philippines and India are not always utilizing high-end PCs..
What do you think the current obstacles are for large-scale blockchain gaming adoption?
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Do you think the bad rap blockchain/NFT gaming gets is a huge problem?.
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I really do not believe thats such a bad thing. I dont see that as a negative if individuals are not dumping the properties on day one. I think onboarding through stealth is pretty great.
I believe that when you begin to get these things in individualss hands and experience them, perceptions change. I do believe a lot of the credibility that we have in crypto and Web3 is deserved.
I think were still quite a long way away, however I am seeing significant improvements, really. Im seeing items that are going to go to market next year which are going to help a lot..
A lot of individuals talk about it in terms of silver bullets? I dont believe its any one of those things.
Mighty Action Heroes. (Game website).
I simply think, in basic, it requires to be as simple and as brainless to use as a Web2 experience. And so I think there is a fundamental dispute today with how individuals consider Web3, you know. They say things like, “Oh, you need to inform the users,” or, “Train individuals to hold their private secrets.”.
Since video gaming got a quite bad rap in the 90s, its amusing. You know, everyone was discussing how video games were making kids violent. There was a big ethical panic, much like there was in music a few years before.
What Ive experienced today is still pretty awful, and frightening, like social recovery. And its beginning to become a thing, but that requires to become a lot much easier.
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You know, my mama does not desire to hold her own personal secrets. She does all her trading on Crypto.com. We need to make it basically idiot-proof so anyone can do it.
Reddit is also a fantastic example, right? They put NFTs in the hands of big numbers of people. A great deal of individuals didnt even understand they were interacting with NFTs. Then they had their very first taste, and yeah– there are some statistics that have come up, and not a big quantity of them have negotiated on-chain.
I do not know how old you are, but Ive simply turned 40 this year. I remember in the 90s setting up a house internet connection on dial-up. It took me 2 days of calling technical support and somebody informing me like configs. I was having to go in and alter by hand and stuff. And now, you know, we fixed that, right? And after that, the internet ended up being a mass market, and after that people could just put a CD in their computer, and it just worked. I believe we require to get to that stage.
What sort of adoption metrics are you trying to find with your video games?
Individuals talk about sign-ups and installs– its just a vanity metric. For me, Im interested in how lots of people are coming in every day, how routinely theyre coming back, and what the development curve of that looks like.
, which will be around August/September, how well are we doing on attracting non-crypto-native individuals into the video game? That will be extremely intriguing, and to see how they play together.
What are some concepts or tech upgrades that could assist blockchain gaming?
And this is quite cool since it indicates that possessions can communicate straight with each other. So NFT to NFT, without using MetaMask. And it could also work with other smart agreement wallets..
Brian Quarmby.
Brian Quarmby found crypto in 2013 and instantly fell for the concept of decentralization. Brian has considering that lived and worked Asia and returned to Melbourne in late 2019. Brian is a lover of sport and art and is bullish on the capacity for NFTs to change artists lives in the future.
I believe the actually cool thing is that, basically, your property ends up being a wallet and can have its own reasoning as well. You might have a base character in a video game as the 6551 token, and then all the clothes or the items or whatever that character has, the kind of sub-assets, can change within, each with its own reasoning.
ERC-6551 tokens..
As a dev, I believe its really good for track record management. I think its quite cool. Its more protected because its not simply a possession within a wallet like it is on clever agreements with its own personal key.
I think mobile video gaming is going to be the dominant platform because of geography. I just believe, in general, it needs to be as easy and as brainless to utilize as a Web2 experience. And so I think there is a fundamental conflict today with how people believe about Web3, you know. I believe that when you begin to get these things in individualss hands and experience them, perceptions alter. I really do not think thats such a bad thing.
As a game designer, you start considering how your characters might evolve and how you can attach new properties without upgrading the core.
You understand, a traditional NFT would be a JPG with some metadata connected.
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